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Mario Odyssey
Fall 2018 | Unity, Autodesk Maya, Substance Painter
Digital Environments Coursework
Fall 2018 — Team Digital Environments Project
CG recreation of the Sand Kingdom level of Mario Odyssey. Created in a four-week timeframe. Modeled in Autodesk Maya, surfaced in Substance Painter, rendered in Unity.
Responsible for modeling the following aspects:
Tall cactus, short cactus, succulents
Moonflower plants
Blue lampposts
Metal fence at left of map
Ground/patio in front of left side buildings
2/8 Buildings (map below, outlined in blue)
Responsible for surfacing the following aspects:
Jumppad
Bench
Tumbleweed
Propane tanks
Ground/patio in front of left side buildings
6/8 Buildings (map below, outlined in red)
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