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Mario Odyssey

Fall 2018 | Unity, Autodesk Maya, Substance Painter

Digital Environments Coursework

Fall 2018 — Team Digital Environments Project


CG recreation of the Sand Kingdom level of Mario Odyssey. Created in a four-week timeframe. Modeled in Autodesk Maya, surfaced in Substance Painter, rendered in Unity.

Responsible for modeling the following aspects:

  • Tall cactus, short cactus, succulents

  • Moonflower plants

  • Blue lampposts

  • Metal fence at left of map

  • Ground/patio in front of left side buildings

  • 2/8 Buildings (map below, outlined in blue)

Responsible for surfacing the following aspects:

  • Jumppad

  • Bench

  • Tumbleweed

  • Propane tanks

  • Ground/patio in front of left side buildings

  • 6/8 Buildings (map below, outlined in red)

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